
Kel hound
Traveler 52 D-Collective
15
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Posted - 2012.01.24 02:41:00 -
[1] - Quote
Troll thread is full of troll, adding my voice anyway.
Vanguards are too good. They have bread over-specialisation and need to be addressed. For just a base line example, a vanguard is worth 10mil isk, an assault, 18mil, and a HQ 31mil. This meens an HQ site is only worth 3x more isk than a vanguard and takes roughly 5 times as long to complete. Either the isk gained from assaults and HQ's needs to be buffed up or a better solution would be to reduce the payout from vanguards by about 20%.
Vanguard sites should also be tweaked to reduce over-specialisation. Nation Commander Outposts should include more cruiser and at least one battleship sized target, while Override Transfer Arrays should have their spawn mechanics changed to require the destruction of all Auga Hypophysis so that more than the destruction of 3 ships is required to complete the site. Nation Mining Colony's are teribad and the lyavite should be removed in favour of a destructible pressure silo to complete the site.
Assaults are probably the best balanced of all incursion sites. The only thing I would change is to allow ships of any size to use either gate in a Nation Consolidation Network.
HQ site's are about as interesting as watching paint dry. The only thing that makes them more fun than vanguards is having 40 people to talk to over comms. True Creations Rebirth Facility and True Power Provisional Headquarters are both just one long POS bash. True Creations Rebirth Facility is at least made interesting my the re-spawning mechanics of the site, but the alpha damage on warp in is so horrific most people dont want to run them. True Power Provisional Headquarters are just bad. You spend 20 min moving through gates then another 20min just watching your guns cycle. Would it be possible to replace the entire last room in this site with like a carrier fight or something? With stuff re-spawning while you fight the carrier. Maybe have a carrier applying reps to a busted sansha station?
If you listen to a few other suggestions here and remove the ISK payout entirely then some new goodies need to be added to the LP store. There's little in the concord store worth selling and a cold turkey switch to pure LP right now would pretty much kill incursions. Thats not to say it couldn't be done or that its a bad idea, but the LP store would definitely need something better than 6% implants and meta 2 capital mods first.
Lastly, and this isn't exactly a little thing, but lastly, it would be pretty awesome if incursions could be made more disruptive and more dynamic. Right now an incursion just means and end to missions and mining in the area, the mothership spawns when the bar is made blue. The status bar itself doesn't actually represent how much of an impact the Sansha have, its just a debuff that goes away with time. A better system might be to have more Sansha gate/station camps with a big red bar, to have concord rats show up and fight the sansha rats as the bar changes to blue, to have the mothership spawn more intelligently and to have it be a big thing, with the mothership providing a buff to the rate at which the influence bar changes and thus the rate at which the sansha are reinforced.
To quote Ammzi: "An interactive battlefield where the incursion rats also spread themselves to surrounding systems/gates/celestials. An incursion where all classes of systems are being fought in and no one left alone on the sideline. A more immersive gameplay and realtime decision making for who to primary and what strategies/ships to be used. " |